Due to the recent proliferation of malfeasance and overreach by the hands of companies like EA and Activision with Star Wars Battlefront 2 and Destiny 2's manipulative in-game monetization schemes, Monster Hunter World fans are surely thankful that the game won't have any kind of microtransaction or loot box system in place at launch.
The publication site notes Tsujimoto saying that "Monster Hunter World is the development team's first PC game", and that "considerations tied to PC servers and matchmaking have caused the game to be pushed back". Unlike the console versions, which will be available from the 26 January version games for PC will only appear in the fall of 2018.
At the time, Capcom gave no reason for the delay between console and PC releases. However, the PC version was delayed significantly without any explanation, which is definitely frustrating for players gaming on a PC.
Tsujimoto said: "For the main Monster Hunter game, this is our first PC title and it's something we want to make sure we get right".
One of the biggest hang-ups seems to be with online matchmaking.
In addition, Tsujimoto also told that Monster Hunter: World needed more work on matchmaking. Fans who look to mod or play the giant monster slaying, action-adventure RPG will have to wait until Autumn of this year to snag a copy, while those on PS4 and Xbox One are set to get a taste of the game around two weeks time. From Jan. 18 to Jan. 22, 2018, players can hunt down the Great Jagras, Barroth, AnJanath, and the Nergigante, which is the title's featured beast.
Apparently of major concern to the development team was launching the best possible product that they could. It is also known that the developers plan after the release of regularly release add-ons for Monster Hunter: World with new and exotic monsters.
The idea is that if you're struggling at any point during Monster Hunter: World at any time, you'll just need to adapt your strategy rather than lean on purchasing better stuff.