The update was rolled out in April with the objective of blocking loud media content that is being played automatically on some websites. Earlier in May, the company modified the policy that it used to block unwanted autoplays as well. As a response, Google has now removed a part of the feature and also delaying its launch until later this year.
These new autoplay rules are aimed at strictly defining when media can automatically start.
By automatically pausing Web Audio objects when a webpage is launched, the update earlier this month was meant to help silence ads that seemingly begin barking at you when you visit some sites. It reportedly created problems for artists, as per a report in Waypoint.
Google's Chrome team recently said that it has updated the mobile web browser to temporarily put on hold the autoplay policy for the apps, games, and RTC features using the Web Audio API.
In its Chromium Bug Tracker (via Engadget), Google said it is has now chose to temporarily remove the auto mute Web Audio API.
Google says the policy will once again be applied to the Web Audio API in October, and that developers have until that point to update the code in their web-based games and apps according to Google's developer guidelines.
Pallett urged developers to prepare for Chrome 70 by following its autoplay instructions for the Web Audio API. But whether this loophole will end up being abused to autoplay video with sound and get developers to update their apps to avoid them being muted remains to be seen.
As per a report in The Verge, a developer named Ashley Gullen had revealed the ways to fix the issue, but Pallett has said that it is a "non-trivial user interface challenge".
"We are still exploring options to enable great audio experiences for users, and we will post more detailed thoughts on that topic here later", Pallett added. Google now plans on re-introducing the restrictions in Chrome 70, but the Chrome team is looking into other options as well.