'Epic wants to have a direct relationship with our customers on all platforms where that's possible, ' CEO Tim Sweeney told tech site The Verge. It's a ideal storm of popularity, thanks to an appealing mix of conventional shooter mechanics, Minecraft-style building, and the multiplayer format du juor: a 100-player free-for-all where the last one standing wins. We all know Fortnite is coming ...
It's also worth mentioning that Fortnite has also been globally successful on all platforms from a monetization perspective by managing to claw in over $1 billion in revenue for Epic Games.
Several of the apps were downloaded more than 1,000 times during the more than six months that the applications were available on the Play store and gained 4-star ratings purportedly from people who used the apps, Palo Alto Networks said in an alert July 30. For instance, instead of distributing Fortnite through Steam, the firm has its own launcher on Windows.
The second part of the equation has to do with Google's 30% cut off of profits. Now, we asked in full recognition that Android has been left behind by Fortnite.
The reasoning behind this move is obvious, but so is the danger. But just how big is the security risk? It's a fairly reasonable guess that Fortnite for Android will launch sometime in mid-September. Sweeney isn't concerned about this, saying that PC gamers have been installing games from different sources for a while now and adding that mobile OSes offer "robust, permissions-based security" features.
Those kinds of services - the actual cost of which Sweeney is "intimately familiar with" from Fortnite on PC and Mac - will instead be provided by Epic itself, with players using a payment method associated with their account for purchasing in-game currency. And that opens the door for other malware that would normally be kept off the phone - assuming that users don't immediately put back safety controls once they have downloaded a legit copy of the game.